Raymii.org
Quis custodiet ipsos custodes?Home | About | All pages | Cluster Status | RSS Feed
QML Drag and Drop including reordering the C++ model
Published: 21-01-2022 | Author: Remy van Elst | Text only version of this article
❗ This post is over two years old. It may no longer be up to date. Opinions may have changed.
Table of Contents
This guide shows you how to implement drag and drop in Qml including how to reorder the backing C++ (QAbstractListModel
derived) data model.
Most QML Drag and Drop examples you find online, including the Qt official example, use a ListModel
in the same Qml file which has the data, but no example I found actually reordered a C++ model.
This example has a simple MVVM (model-view-viewmodel)
C++ structure and a QML file with a drag and drop grid. The dragable example items come from the C++ model, which is derived from QAbstractListModel
.
Recently I removed all Google Ads from this site due to their invasive tracking, as well as Google Analytics. Please, if you found this content useful, consider a small donation using any of the options below:
I'm developing an open source monitoring app called Leaf Node Monitoring, for windows, linux & android. Go check it out!
Consider sponsoring me on Github. It means the world to me if you show your appreciation and you'll help pay the server costs.
You can also sponsor me by getting a Digital Ocean VPS. With this referral link you'll get $200 credit for 60 days. Spend $25 after your credit expires and I'll get $25!
This guide assumes you're familiair with Qml and have read through the Drag and DropArea documentation and the official drag and drop example.
Drag and Drop in Qml
Qml has the concept of drag and drop built in, you define a DropArea
somewhere and make something Drag
-able, that's basically it. Really neat
and quick to set up, including official examples
The second official example shows a grid of tiles which you can reorder by
dragging and dropping them. It uses a DelegateModel
, a special Qml
repeater-like control which has both the model and the delegate, to move a
delegate item to the position of another item it is dragged over.
The example also states, quite clearly:
The GridView Example adds drag and drop to a GridView, allowing you to visually reorder the delegates without changing the underlying ListModel.
In my case, also changing the underlying listmodel (and backing C++ model) is
exactly what I want to do. It turned out to be a bit convoluted, due to how a
DelegateModel
acts as a proxy, it has a ListModel
which you can
manipulate, but that is more like a copy of the original model:
. You must
explicitly propagate changes back to your C++ code.
Basic MVVM Qt setup
A recording of the demo application
The example application follows an MVVM-like pattern. It has a C++ class
named Thingie
. In this case a Thingie
has two properties, a name and color,
but imagine it to be a more complex class, maybe an image of some kind.
There is a ThingieListModel
, your basic Qt QAbstractListModel
derived
list, with a backing QList<Thingie>
and one extra special method (move
).
Finally there is a ThingieModel
, the class that houses all business logic.
In an actual MVVM application there would also be a ViewModel
, but for
this example that would be too much.
The ThingieModel
is exposed to QML and constructs the list of Thingies
,
which is also exposed to Qml as a property, via the model.
You can find the code here on my Github, but for the sake of convinience, the code is also at the bottom of this article.
QML Drag & Drop
My example has a grid of squares that you can drag and drop to re-order. The grid
is in a sepeate file named ThingGrid
and houses a GridView
with a DelegateModel
.
The delegate of this model is another control, a ThingTile
. This ThingTile
has
most of the Drag
logic (rectangle with mousearea) and the tiles on the ThingGrid
have most of the Drop
logic (DropArea
). Inside the ThingTile
you define your
own element, which in the case of the example is a Text
, but could be anything.
Where my example differs from the Qt example is that my code has an explicit MouseArea
in the dragable tile, mostly to send signals back up above to the grid, the most
important one being parent.Drag.drop()
. If you're wondering why, well, let me explain.
The Drag 'thing', does not send a drop
event / signal when you release it. It only generates
entered
events when entering a DropArea. You must explicitly call the drop()
method
on the Drag
object.
The example has a DragHandler
and no MouseArea
, so it took me a while to figure out
how to send that drop()
event.
But why do we need a drop()
event? The official example already re-orders stuff once you
drop, you might ask.
The official example does not re-order when you drop, it re-orders when you enter
. This
means, when you start dragging a square over another square (each square can be dragged, but
is also a drop area), it is already re-ordering the visual model. You can see this because
the animation starts (displacing the other square).
What we want to do however, is re-order the backing C++ model. Remember that the DelegateModel
acts as a kind of proxy between your actual ListModel
. You're modifying the visual representation
of that model, not the actual model itself.
Inside our DropArea
control in the ThingGrid
, this is the code that handles the visual changes.
Every square is both draggable as well as its own drop area, so when one square starts being dragged,
once it enters another square, this code triggers a visual change (and corresponding animation):
onEntered: function (drag) {
var from = (drag.source as Example.ThingTile).visualIndex
var to = thingTile.visualIndex
visualModel.items.move(from, to)
}
Do note that this is all on the visual model side, not the actual model. Once you drop an item inside a
DropArea
, the following code triggers, handling the actual backend model change:
onDropped: function (drag) {
var from = modelIndex
var to = (drag.source as Example.ThingTile).visualIndex
ThingModel.listOfThingies.move(from, to)
}
The C++ ThingModel
has a Q_PROPERTY
names listOfThingies
, which is the QAbstractListModel
derived
class. QML calls the move()
method directly on that listmodel. For the observant readers among you,
you might be wondering what modelIndex
is in the latter method. The DropArea
has a property visualIndex
,
which is the actual index in the visual model:
property int visualIndex: DelegateModel.itemsIndex
This property changes once we enter another droparea, via the onEntered
method. But, we need to keep that
old index to move the C++ model. If we would use the visual index, then that would already be updated once
a drop occurs. Therefore I added a variable just below the visualIndex
, named modelIndex
. It is set once
you press the tile, but not via a property binding (otherwise it would update the same as the visualIndex),
but via a JavaScript statement:
Example.ThingTile {
[...]
onPressed: delegateRoot.modelIndex = visualIndex
This way, once you start dragging the square, the visual index updates and other squares are displaced. Only when you drop, the actual C++ code is called with the old index and the new index.
Reordering the C++ model
The basic C++ (read only) listmodel derived from QAbstractListModel
for your
own data structures must subclass rowCount
, data
and roleNames
(last one
for QML). At work we have a few more convinience methods, for example to
update a listmodel from a vector. Most model data comes from the C++ backend
and the listmodels are only used to display stuff in QML.
In this case, the data should also be re-ordered from QML. Most of the
subclassing reference documentation talks about removing data or adding
data from the model, not moving stuff around. There is the beginMoveRows
and endMoveRows
method, but when I used that the visual model was not
ordered correctly and there were visual oddities when releasing an item. So,
in the end I went with a beginResetModel
and endResetModel
.
As you saw in the above Qml code, once the draggable tile is actually
released (dropped), a C++ method named move()
is called. That method is
simple, in the backing QList
it moves an item (not swapping) and emits the
correct signals to notify Qml that the model has changed:
void ThingieListModel::move(int from, int to)
{
if(from >= 0 && from < rowCount() && to >= 0 && to < rowCount() && from != to)
{
if(from == to - 1)
{ // Allow item moving to the bottom
to = from++;
}
beginResetModel();
//beginMoveRows(QModelIndex(), from, from, QModelIndex(), to);
_thingies.move(from, to); // update backing QList
//endMoveRows();
endResetModel();
}
}
I left the moveRows
calls in there, if you can figure out why that doesn't work correctly, please
let me know.
You could extend this method to emit another signal, which you can handle in the viewmodel or actual model, for example, to send a call to a web api backend to also reorder the data.
Code
The code is also on my github but since it's small, I've posted it here as well.
Generated with a bash loop to automatically intend for markdown:
for i in *.h *.cpp *.qml; do
echo '**' $i '**';
echo;
sed 's/^/ /' $i;
echo;
echo;
done
ThingModel.h
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#ifndef THINGMODEL_H
#define THINGMODEL_H
#include <QObject>
#include <ThingieListModel.h>
class Thingie;
class ThingModel : public QObject
{
Q_OBJECT
Q_PROPERTY(ThingieListModel* listOfThingies READ listOfThingies CONSTANT)
public:
ThingModel(QObject* parent = nullptr);
Q_INVOKABLE QString printModel() { return _listOfThingies.print(); }
ThingieListModel* listOfThingies() { return &_listOfThingies; }
public slots:
signals:
private:
ThingieListModel _listOfThingies;
};
#endif // THINGMODEL_H
Thingie.h
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#ifndef THINGIE_H
#define THINGIE_H
#include <QObject>
#include <QColor>
class Thingie : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
public:
Thingie(const QString& name, QObject* parent = nullptr);
const QString &name() const;
const QColor &color() const;
public slots:
void setName(const QString &newName);
void setColor(const QColor &newColor);
signals:
void nameChanged(const QString &name);
void colorChanged(const QColor &color);
private:
QString _name;
QColor _color = randomColor();
QColor randomColor();
QString randomHexString(unsigned int length);
};
#endif // THINGIE_H
ThingieListModel.h
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#ifndef ThingieLISTMODEL_H
#define ThingieLISTMODEL_H
#include "Thingie.h"
#include <QAbstractListModel>
class ThingieListModel : public QAbstractListModel
{
Q_OBJECT
public:
enum ThingieRoles
{
NameRole = Qt::UserRole + 1,
ColorRole,
ModelIndexRole,
};
ThingieListModel(QObject *parent = nullptr);
void updateFromVector(std::vector<Thingie*> newThingies);
QHash<int, QByteArray> roleNames() const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
Q_INVOKABLE void move(int from, int to);
Q_INVOKABLE QString print();
private:
QList<Thingie*> _thingies;
};
#endif // ThingieLISTMODEL_H
ThingModel.cpp
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#include "ThingModel.h"
#include "Thingie.h"
ThingModel::ThingModel(QObject* parent) : QObject(parent)
{
std::vector<Thingie*> tmpV;
tmpV.push_back(new Thingie("Coffee Bean", this));
tmpV.push_back(new Thingie("Small Cup", this));
tmpV.push_back(new Thingie("Remy van Elst", this));
tmpV.push_back(new Thingie("Fire information", this));
tmpV.push_back(new Thingie("New Products", this));
tmpV.push_back(new Thingie("New Videos", this));
tmpV.push_back(new Thingie("Corona Info", this));
_listOfThingies.updateFromVector(tmpV);
}
Thingie.cpp
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#include "Thingie.h"
#include <random>
Thingie::Thingie(const QString& name, QObject* parent) : QObject(parent), _name(name)
{
}
const QString &Thingie::name() const
{
return _name;
}
void Thingie::setName(const QString &newName)
{
if (_name == newName)
return;
_name = newName;
emit nameChanged(_name);
}
const QColor &Thingie::color() const
{
return _color;
}
void Thingie::setColor(const QColor &newColor)
{
if (_color == newColor)
return;
_color = newColor;
emit colorChanged(_color);
}
QString Thingie::randomHexString(unsigned int length)
{
QString result;
static std::mt19937 generator {std::random_device {}()};
std::string hex_characters = "0123456789abcdef";
std::uniform_int_distribution<int> dist(0, hex_characters.length() - 1);
for (unsigned int i = 0; i < length; i++)
{
result += hex_characters[dist(generator)];
}
return result;
}
QColor Thingie::randomColor()
{
QString result = "#";
result.append(randomHexString(6));
return QColor(result);
}
ThingieListModel.cpp
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#include "ThingieListModel.h"
#include <QDebug>
ThingieListModel::ThingieListModel(QObject *parent) :
QAbstractListModel(parent)
{
}
void ThingieListModel::updateFromVector(std::vector<Thingie*> newThingies)
{
beginResetModel();
_thingies.clear();
for (const auto &item : newThingies)
{
_thingies << item;
}
endResetModel();
}
QHash<int, QByteArray> ThingieListModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[NameRole] = "name";
roles[ColorRole] = "color";
roles[ModelIndexRole] = "modelIndex";
return roles;
}
QVariant ThingieListModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
{
return QVariant();
}
const Thingie *thingie = _thingies[index.row()];
switch (role)
{
case NameRole:
return thingie->name();
case ColorRole:
return thingie->color();
case ModelIndexRole:
if (std::find(_thingies.begin(), _thingies.end(), thingie) != _thingies.end()) {
return std::distance(_thingies.begin(), std::find(_thingies.begin(), _thingies.end(), thingie));
} else {
return -1;
}
default:
return QVariant();
}
}
int ThingieListModel::rowCount(const QModelIndex &) const
{
return _thingies.count();
}
void ThingieListModel::move(int from, int to)
{
if(from >= 0 && from < rowCount() && to >= 0 && to < rowCount() && from != to) {
if(from == to - 1) { // Allow item moving to the bottom
to = from++;
}
beginResetModel();
// beginMoveRows(QModelIndex(), from, from, QModelIndex(), to);
qInfo() << "model move from: " << from << " to: " << to;
_thingies.move(from, to);
// endMoveRows();
endResetModel();
}
}
QString ThingieListModel::print()
{
QString tmp;
for(int i = 0; i < _thingies.size(); ++i) {
tmp.append(QString::number(i));
tmp.append(": ");
tmp.append(_thingies.at(i)->name());
tmp.append("; ");
}
return tmp;
}
main.cpp
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
#include "ThingModel.h"
#include "Thingie.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
QGuiApplication app(argc, argv);
qRegisterMetaType<std::vector<Thingie*>>("std::vector<Thingie*>");
ThingModel* thingModel = new ThingModel;
qmlRegisterSingletonInstance<ThingModel>("org.raymii.ThingModel", 1, 0, "ThingModel", thingModel);
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
ThingGrid.qml
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
import QtQuick 2.14
import QtQml.Models 2.15
import org.raymii.ThingModel 1.0
import "./" as Example
GridView {
id: root
width: 600
height: 600
cellWidth: 250
cellHeight: 250
displaced: Transition {
NumberAnimation {
properties: "x,y"
easing.type: Easing.OutQuad
}
}
model: DelegateModel {
id: visualModel
model: ThingModel.listOfThingies
// each square is both a drag-able item as well as a droparea (to drop items in).
delegate: DropArea {
id: delegateRoot
required property color color
required property string name
property int modelIndex
width: root.cellWidth
height: root.cellHeight
onEntered: function (drag) {
var from = (drag.source as Example.ThingTile).visualIndex
var to = thingTile.visualIndex
visualModel.items.move(from, to)
}
onDropped: function (drag) {
var from = modelIndex
var to = (drag.source as Example.ThingTile).visualIndex
ThingModel.listOfThingies.move(from, to)
}
property int visualIndex: DelegateModel.itemsIndex
Example.ThingTile {
id: thingTile
width: root.cellWidth * 0.8
height: root.cellHeight * 0.8
dragParent: root
visualIndex: delegateRoot.visualIndex
color: delegateRoot.color
onPressed: delegateRoot.modelIndex = visualIndex
// content of the draggable square
Text {
anchors.fill: parent
anchors.centerIn: parent
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
color: "white"
anchors.margins: 5
fontSizeMode: Text.Fit
minimumPixelSize: 10
font.pixelSize: 30
text: delegateRoot.name
}
}
}
}
}
ThingTile.qml
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
import QtQuick 2.14
Rectangle {
id: root
required property Item dragParent
signal pressed
signal released
signal clicked
property int visualIndex: 0
anchors {
horizontalCenter: parent.horizontalCenter
verticalCenter: parent.verticalCenter
}
radius: 3
MouseArea {
id: mouseArea
anchors.fill: parent
drag.target: root
onClicked: root.clicked()
onPressed: root.pressed()
onReleased: {
parent.Drag.drop()
root.released()
}
}
Drag.active: mouseArea.drag.active
Drag.source: root
Drag.hotSpot.x: root.width / 2
Drag.hotSpot.y: root.height / 2
states: [
State {
when: mouseArea.drag.active
ParentChange {
target: root
parent: root.dragParent
}
AnchorChanges {
target: root
anchors.horizontalCenter: undefined
anchors.verticalCenter: undefined
}
}
]
}
main.qml
/* Author: Remy van Elst, https://raymii.org
* License: GNU AGPLv3
*/
import QtQuick 2.15
import QtQuick.Layouts 1.12
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
import org.raymii.ThingModel 1.0
import "./" as Example
Window {
width: 800
height: 800
visible: true
title: qsTr("Drag & Drop")
Text {
id: infoText
anchors.top: parent.top
anchors.left: parent.left
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignTop
color: "black"
anchors.margins: 5
fontSizeMode: Text.Fit
minimumPixelSize: 10
font.pixelSize: 30
height: 40
text: "Drag and drop images below to reorder them"
}
Button {
anchors.top: infoText.bottom
anchors.left: parent.left
anchors.leftMargin: 5
id: printButton
text: "Log C++ Model"
onClicked: {
modeltext.text = ThingModel.printModel()
}
}
Text {
id: modeltext
anchors.top: printButton.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 5
text: ""
font.pixelSize: 20
height: 40
fontSizeMode: Text.Fit
wrapMode: Text.WordWrap
minimumPixelSize: 10
}
Example.ThingGrid {
id: g
anchors.top: modeltext.bottom
anchors.margins: 5
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
}
}
Tags: animation
, c++
, cpp
, drag-and-drop
, qabstractlistmodel
, qml
, qt
, qt5
, tutorials